Phoenix Investigations
Example Session
March 11th, 2026
sceneThis scene is a [descriptor] [scene type] that [does something]
characterName is a [descriptor] [species] [type] who [specializes in]
npcName is a [descriptor] [species] [type] who [does something special]. They are motivated [a motivation] and have a goal [a goal]. In combat, they deal [damage type] damage with [attack of choice], but they [have a secret].
speciesThis species is a [aged] [descriptor] people who [cultural trait or motivation] and [physical/biological feature].
typeThis type is a [descriptor] [type] who [specializes in]
woundsThis wound is a [descriptor] [type of mark] located on [the body part] that [specific mechanical detriment].
creatureName ([disposition] [descriptor] [type]): This creature [motivation] and attacks with [attack of choice] for [damage type] damage. It features a unique ability to [do something special]. It [has a strength] and [has a weakness].
encounter[verb] [adjective] [noun]
factionName is a [descriptor] [organization type] that [core function or purpose] and [has a goal]. Despite their outward reputation, they [have a secret]
partyName is a [descriptor] [group type] who [does something collectively].
locationThis location is a [descriptive] [location type] that [distinctive feature or role in the world]
dungeonName is a [descriptive] [location type] that [distinctive feature or role in the world]
lairName is a [descriptive] [location type] that [distinctive feature or role in the world]
roomThis room is a [descriptive] [location type] that [distinctive feature or role in the world]
armorName is a [descriptor] [material] [armor type] that [does something special].
itemName is a [descriptor] [item type] that [does something special].
resourceName is a [rarity] [descriptor] [resourceType] that [special].
insightThis insight reveals information about a [Status] [Subject] regarding its [Modifier].
weaponName is a [descriptor] [material] [weapon type] that does [damage type] damage and [something special].
trapName is a [descriptor] [trap type] that [trigger condition] and [effect or consequence].
consumableName is a [descriptor] [consumable type] that [effect on consumption] and [any special property or twist].
spellName is a [descriptor] [base] spell that [does something].
quest[quest type] [quest objective]